#Enough: Plays to End Gun Violence 2024
This project presented three short plays: “Malcolm,” “Guns in Dragonland,” and “Mrs. Martin’s Malaise.” The director, Katie Nowak, organized them in such an order to go from more abstract action to end with realistic work and asked that my design reflected that direction.
“Malcolm” is a documentary style retelling of a man’s death by those with varying degrees of closeness to him. I designed it to look and sound like a blue screened VCR, beginning with the insertion of a VHS tape and ending with the tape ejecting.
“Guns in Dragonland” is a fantastical perspective of a child who dies to the “mechanical dragon” or, as the audience will understand, to gun violence in schools. It is a devastating story. My design began with the portrayal of the playground in fun purples greens and blues, bright as a child would see the world. The lights flicker when the mechanical dragon roars closer to real lighting. The child goes inside the school to investigate. At this point, the play had written specific stage directions calling for darkness and a spotlight on the child before it suddenly goes out with one last roar of the Dragon. She then reunites with her imaginary friend, growing wings of her own.
“Mrs. Martin’s Malaise” follows a school teacher who has anxiety around school shootings and catches a student who has accidentally brought a gun to school. This design was meant to be the most realistic, emmulating school classrooms and cafeterias. The most unrealistic part of the play is the set of fates who stand around Mrs. Martin acting as her inner dialogue. The Fates were set apart in a small, moving field of red that disappears when Mrs. Martin finally lets go of her anxiety.
As my first foray in lighting design, I spent a lot of time experimenting and ended up learning a lot. I was especially fortunate to have also been the sound designer and stage manager of the project so that I spent quite a bit of time in the space in addition to being in the room with the actors and director which gave me the benefit of better understanding the direction and performance of the project than if I just came in for the designer run.